So I’m gonna try to start running WDH and I’m confident with chapter 1 Finding Floon. I also think I know how to run the actual Eye Heist situations.

I’m wondering if what I have planned for chapter 2 is too much?

For anyone not familiar, at this point in the module PCs have ownership of a tavern and different factions are supposed to come interact with them to basically draw PCs into the fabric of the city.

The book suggests a few members of different fractions visiting, some quests and a potential rivalry situation.

I’m planning on doing a few faction quests but substituting a few for Heists from “Keys from the Golden Vault” as well as a potential tournament/holiday thing. I think this section could be like 12 sessions. Is that too thick for this module? Does that draw PCs too far from the initial campaign pitch and story?

  • sbv@sh.itjust.works
    link
    fedilink
    arrow-up
    0
    arrow-down
    1
    ·
    1 year ago

    I dragged it out. It’s good to have periodic reminders about the missing dragons though. I had Renaer hide from treasure hunters at Trollskull.

    It also gives them time to build a bond with Trollskull and an NPC who can get cooked in the fireball.

    I’m guessing you’ve already seen the Alexandrian Remix.

    • Deft@lemmy.fmhy.mlOP
      link
      fedilink
      arrow-up
      1
      ·
      1 year ago

      Yes that remix is what I’m running off of.

      This is what I was also thinking so thank you for reaffirming that