Godot is neat. There is C# support as well if you find that easier, but coming from Unreal, it’s night and day. I know Unreal has so much more features, but for a hobbyist like me, Godot is much better. It’s just this small executable, and you have everything you need to get creative.
Yes, but it still is about language, not game engine.
Albeit technically, the statement is correct, since it is more specific.
Yeah, but this particular language is a feature of the game engine. It’s its own thing called GDScript.
Oh, I didn’t know that, neat. Then there’s no space for nit-picking
Godot is neat. There is C# support as well if you find that easier, but coming from Unreal, it’s night and day. I know Unreal has so much more features, but for a hobbyist like me, Godot is much better. It’s just this small executable, and you have everything you need to get creative.