

Right, so if making the plot and lore obvious in a book is fine, it’s also fine in a game. Using pejoratives like “spoonfeeding” criticises this without giving any reason.
From games are particularly bad because most of the lore is on item descriptions that are often themselves locked behind random drops and easily missed questlines. This is not good world building, this is purposefully obscure world building. People mistake “hard to put together” for quality, but it’s the opposite - making this stuff harder to get makes it worse, because players are less likely to get it! If you feel too communicate the lore to most players, that’s not good!



They’re taking advantage of the ability to do so with modern cameras and TVs because a dark look communicates something - a dark mood for example. It contrasts with other shows or scenes.
It stands out to me when a scene is supposed to be at night but obviously has a 100ft light tower just off camera. Toning it down looks good.